The March Of The Blobs
March of the blobs was done for compo Ludum Dare 43
Transform your blobs so that enough of your spawns reach the bath. The points needed for victory are also used for metamorphosis, use them wisely.
Game is played with the mouse, and counts tons of levels. If the webgame is a bit too slow on your machine, the windows build will probably be smoother if you can run it.
If the game is a bit too hard, use the pause with -spacebar-
Have fun!
Ressources:
- Press Start 2P font by Codeman38
- OpenMpt for music
- sfxr to generate sounds by DrPetter
- made with GameMaker
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.6 out of 5 stars (8 total ratings) |
Author | Joqlepecheur |
Genre | Puzzle |
Made with | GameMaker |
Tags | Ludum Dare 43 |
Links | Ludum Dare |
Download
Development log
- march of the blobs true endingApr 10, 2019
- A blob's foolApr 01, 2019
- blobs marching past ludumFeb 01, 2019
- the march of the blobs, in januaryJan 02, 2019
Comments
Log in with itch.io to leave a comment.
Hey, are the music files available or just the source code? I'm trying to get into producing my own soundtracks for my games and OpenMpt seems like a good place to start on account of it being free.
Hi there. Feel free to use the audio files (they are available in the source code I think in .mp3 format) even in commercial project if you want, just drop a quick credit.
OpenMpt is very good, the difficulty is to find good sounds or virtual instruments.
Ooohh noooo!! More Lemmings!!
This was a really great game. Watching this little system of moving blobs is incredibly satisfying. The music and minimalist art go together in building this mysterious atmosphere. I love how each blob type feels very distinct from each other as well.
Criticism wise I have a lot more to say, though I'll specify now that the game is great, it's just much easier to think of criticisms than compliments and I imagine more helpful.
Criticisms aside, even with the inability to undo mistakes the game still holds up really well.
Hi there. Don't worry about it, your criticism is always constructive.
Thanks for your detailed feedback !
Lacking points was never an issue for me. It wasn't a lack of blobs but more that they'd get stuck in awkward places. The "power to self destruct the blob, at a cost" sounds like it would be a good solution.
As for the inconsistency. It only happened on the final level, though twice in two different locations. Both times I'd send a single test block, who'd succeed, following which I'd send a bunch who all do some alternative (miss a jump or something of the sort). I think I might of just realized the issue. When I sent one blob, everything's fine. But multiple meant there may have been a subtle performance hit, adjusting certain stats in some ways, ergo leading to a different output. Furthermore, each time this happened they were all sped up, my guess is that when sped up there's a lot more room for the math to vary since it's working with bigger numbers. The final level is also very crammed with variance in level geometry and stuff so there's more chance for this sort of thing to occur.